- Unit 5
- Level 1
- 7 days
- N/A
- Download Lesson
Standards Addressed:
- L.3.1
- L.3.1.a
- L.3.1.b
- L.3.1.c
- L.3.1.d
- L.3.1.e
- L.3.1.f
- L.3.1.g
- L.3.1.h
- L.3.1.i
- L.3.2
- L.3.2.a
- L.3.2.b
- L.3.2.c
- L.3.2.d
- L.3.2.e
- L.3.2.f
- L.3.2.g
- RF.3.3
- RF.3.3.c
- RF.3.3.d
- RF.3.4
- RI.3.1
- RI.3.2
- RI.3.4
- RI.3.5
- RI.3.7
- RI.3.8
- RI.3.9
- SL.3.1
- SL.3.2
- SL.3.3
- SL.3.6
- W.3.2
- W.3.4
- W.3.5
- W.3.6
- W.3.7
- W.3.8
- W.3.10
Lesson Materials/Resources
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Animal Adaptations and Survival Visit Link
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Mission Adaption Visit Link
Objectives
Phonics: Inflectional Endings y to i, TE 172N
Read Multisyllabic Words TE 172O
Spelling: Words with Ending y to i
Treasures Vocabulary: architects, structure, contain, retreats, shallow, shelter
Academic Vocabulary: hibernating, burrow, predators, unsuspecting,
Grammar: subject and object pronouns
Assessment/CFU
Journal writing:
“What makes a good game?” or “Which game provides the best or most learning and/or fun?” or
“Which game provides the highest learning/fun quotient?”
Opening/Warmup/Connecting Prior Knowledge
TEACHER INSTRUCTIONS
Teacher should follow Treasures guidelines for teaching oral language and Word Study, T.E. pp. 200L to 203.
After reading and discussing the selection, guide the students as they develop and add information to the Adaptation Matrix chart. Also provide students time to explore several of the adaptation games available online during differential instruction time. Keep visual track of who has or has not experienced these games (e.g., place a roster near the computer and have students initial or add a dot when they have explored the adaptation games).
After every student has had an opportunity to play each game, he or she should write a brief opinion piece in their journals, using one or more of this week’s vocabulary words. They should respond to one of the following questions: 1) “What makes a good game?” 2) “Which game provides the best or most learning and/or fun?” OR teacher may use question: 3) “Which game provides the highest learning/fun quotient?” If the latter question is included, teachers should first define quotient: the number obtained when one quantity (learning) is divided by another quantity (fun). Then ask students to rank” learning” and “fun” for the games on a 1-10 scale (10 meaning MOST; 1 meaning LEAST) so they can calculate a quotient. They should then begin their journal entry with the quotient and explain why they think this rating was earned or deserved.
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